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We’ve been testing a new game – completely unrelated to the Assembly series. We think this may be our next game as development is progressing
We’ve been testing a new game – completely unrelated to the Assembly series. We think this may be our next game as development is progressing
Failing fast is often talked about in business but it’s also so important in board game design.
What may seem like a great idea in your head can turn out to be clunky, boring & deeply flawed on paper. Prototyping & failing fast is therefore critical to your success.
To celebrate the UK Game Expo (UKGE) we are having a sale on our webstore. From Friday 21st August until midday Wednesday 26th August many
Marketing costs This section will be the most variable for any creator and will be dependent on what your marketing plan contains. And I do
There are a number of ongoing costs associated with running a business. Some of these costs are mandatory, although their applicability depends on the choices
We now move onto the costs post Kickstarter that may not be immediately obvious when costing your Kickstarter and when running your new business venture.
This blog was originally posted to Cardboard Vault but is no longer available so is now being posted here to ensure it remains available. There’s
This month, Wren Games launched its second but stand-alone game in the Assembly series to retail. Sensor Ghosts is a challenging cooperative or solo moving
How can story telling enhance the gaming experience for even abstract games? And how does it impact the design process? Find out in this latest blog by Janice of Wren Games.
We’ve just got home from the UK Games Expo to find we are FUNDED!! Who’d believe that we’d fund in half the time it took
Our Kickstarter for Sensor Ghosts and Assembly: Re-Sequence & Override is now LIVE!
A 4-part guest blog detailing many of the costs that a Kickstarter creator may incur.
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