We’ve been testing a new game – completely unrelated to the Assembly series. We think this may be our next game as development is progressing well. The inspiration came from an obscure traditional competitive card game that Janice’s nan taught her when she was 10 years old. Janice added a few extra rules so she could play it better with her nan. In essence, this was Janice’s first ever game design!
We’re now working on converting it to be fully cooperative with the aim to have fully cooperative, solo and competitive game modes all in a single box. In fact the current cooperative version barely resembles the original game but uses a few of the more unique game mechanisms such as the fanned discard pile.
The latest iteration uses 5 ‘suits’ with 6-8 cards per suit (number still being refined!).
The theme isn’t set yet but we’re working on a cops, robbers & fences theme, where the:
- Deck is comprised of goods ready to be stolen
- Cards in your hand are the goods you have stolen and have in your backpack.
- Discard pile (bottom in photo) represents your stash of stolen goods at a hideout.
- Two fanned sets of cards (middle in photo) are the goods you have sold to fences which you need to use fund your escape.
However certain actions will raise suspicions (track at top of photo) leading to the ‘cops’ getting closer to finding you. You have to earn enough money to escape before you get caught.
We know this is quite a departure from our normal games but at the same time we think this game still feels fresh and new. We’d love to hear your thoughts on this theme – we’re still considering other themes too (such as running a cattery).
We are hoping in the relatively near future we’ll be ready for some initial cooperativeplaytesting, if you’re interested please let us know.
We’re planning on doing PnP first and then later possibly digital (Tabletopia and/or Tabletop Simulator). You can register your interest here by clicking the button below. If you’re more interested in solo and/or competitive game modes, please still register and just tell us this and we’ll only contact you when these rulesets are available.
The Sensor Ghosts app is progressing nicely. Almost all the fundamental game controls are now in place and placeholder graphics have been implemented (need to be optimised for mobile still).
We are now looking for small number of alpha testers and a larger number of beta testers. Alpha testers will have previous experience of bug reporting and need knowledge of the Sensor Ghosts rules as we haven’t implemented the tutorial yet. The beta testers will be broader range and prior experience and knowledge isn’t required 🙂
To register your interst in becoming an alpha/beta tester, click the button below.